![]() As you scrub the timeline you’ll see a very rough fluid simulation. You’ll see the Domain object shrinks to the shape of the Tea object like shrink-wrap. Now do your first test simulation press the Bake button and it will quickly calculate the simulation. Select it and take a look at the options that appear on the Physics panel. The Domain object is where most of the action happens. If your table is flat, use the bottom of the Domain instead. Do the same for each of the other objects – except for the table, glass and ice cube (choose the Obstacle option instead) and the Tea object (choose the Fluid option). In the drop-down menu that appears pick Domain. With the Domain object selected, go to the Physics tab on the far right of the Properties panel and click the Fluid button. You can always make the Domain bigger later on if you need to. Use the objects you just loaded to estimate the size of the Domain and, if you need to, adjust its scale or position with the manipulator widget found on the horizontal viewport toolbar. However, if it’s too big it will take longer to calculate the simulation. If the fluid hits the borders of the room it will look like it’s hitting an invisible wall, so you have to make sure it’s big enough to contain your splash. The Domain object is like a room where all of the fluid simulation takes place, so it has to be large enough to contain any splashing of your fluid.
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